Mashable
a month
The Unreal Tournament map Facing Worlds is unequivocally the best multiplayer map to grace any FPS game ever, and now it's available in Counter-Strike: Global Offensive . CS:GO modder Jeisen uploaded a CS:GO version of Facing Worlds on Steam, which is available for anyone to download and try for free. The recreation of the famous map features two opposing towers on a hunk of rock floating through space, two paths that connect them, teleporters, drifting meteoroids and a great view of Earth. Jeisen admits that this mod isn't completely his own creation he took another unnamed user's Facing Worlds mod and made some improvements on it. It will definitely make for a great deathmatch or team deathmatch map, just don't expect it to be an airtight demolition map. Read more... More about Gaming , Esports , Unreal Tournament , Csgo , and Entertainment
Techradar
3 months
) Redbird, Greenbird and Bluebird aren't birds in the conventional sense. They're 'snakebirds' - grumpy worm-like feathered critters with a penchant for fruit. The tiny snag is they happen to live on tiny islands, and getting to the fruit (and then to the exits that propel them to the next fruity collection point) isn't exactly simple. In fact, it's pretty clear the creators of Snakebird have tried their best to drive you to the brink of insanity with this game. Even the earliest levels are hard going, with you twisting and turning your grumpy snakebird, trying to figure out how to wind it around a floating rock, grab an apple, and not end up tumbling into the sea. Eventually, you're faced with multiple snakebirds per level, and increasingly deviously designed puzzles involving movable objects, teleporters, and snakebird-impaling spikes. All the way through, Snakebird sits on the edge of sadism, but you'll feel like a genius when you crack one of its puzzles, only to realize there are dozens more waiting for your subsequent feeble efforts.
Techradar
4 months
Despite overly familiar chunky visuals (Crossy Road has a lot to answer for), this fast-paced, breezy game is a lot of fun, with you dragging left and right to avoid blundering into rocks, and lifting your finger to soar into the air, aiming to catch another rampaging beast. Much like previous entries in the series, Super Stickman Golf 3 finds a tiny golfer dumped in fantastical surroundings. So rather than thwacking a ball about carefully tended fairways and greens, there are castles full of teleporters and a moon base bereft of gravity. The Ryder Cup, this is not. New to the series is a spin mechanic, for flipping impossible shots off of ceilings and nudging fluffed efforts holewards on the greens. You also get turn-by-turn battles against Game Centre chums and a frenetic multiplayer race mode. The spendthrift release is limited, though, restricting how many two-player battles you have on the go, locking away downloadable courses beyond the 20 initially built-in, and peppering the game with ads.
Techradar
4 months
) Redbird, Greenbird and Bluebird aren't birds in the conventional sense. They're 'snakebirds' - grumpy worm-like feathered critters with a penchant for fruit. The tiny snag is they happen to live on tiny islands, and getting to the fruit (and then to the exits that propel them to the next fruity collection point) isn't exactly simple. In fact, it's pretty clear the creators of Snakebird have tried their best to drive you to the brink of insanity with this game. Even the earliest levels are hard going, with you twisting and turning your grumpy snakebird, trying to figure out how to wind it around a floating rock, grab an apple, and not end up tumbling into the sea. Eventually, you're faced with multiple snakebirds per level, and increasingly deviously designed puzzles involving movable objects, teleporters, and snakebird-impaling spikes. All the way through, Snakebird sits on the edge of sadism, but you'll feel like a genius when you crack one of its puzzles, only to realize there are dozens more waiting for your subsequent feeble efforts.
The Event Chronicle
4 months
By Tim Collins Star Trek has long offered a utopian vision of a future where technology has allowed humankind to move beyond the conflicts of its past. When it first aired in September 1966, the sci-fi classic depicted a universe where people of all races, colours and creeds took to the stars to seek out new life and new civilizations and to boldly go where no man or woman had gone before. But how close are we to realising the once ultra-futuristic technology featured in the Star Trek universe? Star Trek has long been a byword for science fiction, offering a utopian vision of a future where technology has allowed mankind to move beyond the conflicts of its past. Experts believe many of its technologies may soon become a reality WARP DRIVE The ability to travel faster than the speed of light is perhaps the most important step to allow humanity to explore beyond our own solar system and out into the universe beyond.
Daily Mail - Science
4 months
Some of the once ultra-futuristic technology featured in the Star Trek, which first aired in 1966, has filtered through to real-life innovations including 3D printing and virtual reality.
Techradar
4 months
The Event Chronicle
5 months
Techradar
6 months
Instead of rolling greens, a sprinkling of trees and the odd sandpit, golfers in this bizarre world pit their wits against gravity-free space-stations, floating islands, and dank caverns with glue-like surfaces. The game's side-on charms echo Angry Birds in its artillery core, in the sense that careful aiming is the order of the day. But this is a far smarter and more polished title, with some excellent and imaginative level design. With this third entry, you also get the chance to spin the ball, opening up the possibility of otherwise impossible shots. And once you're done with the solo mode, you can go online with asynchronous turn-based play and frenetic live races. In Telepaint , a semi-sentient wandering paint pot wants nothing more than to be reunited with a brush. The tiny snag: it appears to be stuck in a world of brain-bending maze-like tests, comprising single screens of platforms and teleporters.
Techradar
6 months
Despite overly familiar chunky visuals (Crossy Road has a lot to answer for), this fast-paced, breezy game is a lot of fun, with you dragging left and right to avoid blundering into rocks, and lifting your finger to soar into the air, aiming to catch another rampaging beast. Much like previous entries in the series, Super Stickman Golf 3 finds a tiny golfer dumped in fantastical surroundings. So rather than thwacking a ball about carefully tended fairways and greens, there are castles full of teleporters and a moon base bereft of gravity. The Ryder Cup, this is not. New to the series is a spin mechanic, for flipping impossible shots off of ceilings and nudging fluffed efforts holewards on the greens. You also get turn-by-turn battles against Game Centre chums and a frenetic multiplayer race mode. The spendthrift release is limited, though, restricting how many two-player battles you have on the go, locking away downloadable courses beyond the 20 initially built-in, and peppering the game with ads.
Techradar
6 months
Instead of rolling greens, a sprinkling of trees and the odd sandpit, golfers in this bizarre world pit their wits against gravity-free space-stations, floating islands, and dank caverns with glue-like surfaces. The game's side-on charms echo Angry Birds in its artillery core, in the sense that careful aiming is the order of the day. But this is a far smarter and more polished title, with some excellent and imaginative level design. With this third entry, you also get the chance to spin the ball, opening up the possibility of otherwise impossible shots. And once you're done with the solo mode, you can go online with asynchronous turn-based play and frenetic live races. In Telepaint , a semi-sentient wandering paint pot wants nothing more than to be reunited with a brush. The tiny snag: it appears to be stuck in a world of brain-bending maze-like tests, comprising single screens of platforms and teleporters.
Techradar
6 months
In fact, it's pretty clear the creators of Snakebird have tried their best to drive you to the brink of insanity with this game. Even the earliest levels are hard going, with you twisting and turning your grumpy snakebird, trying to figure out how to wind it around a floating rock, grab an apple, and not end up tumbling into the sea. Eventually, you're faced with multiple snakebirds per level, and increasingly deviously designed puzzles involving movable objects, teleporters, and snakebird-impaling spikes. All the way through, Snakebird sits on the edge of sadism, but you'll feel like a genius when you crack one of its puzzles, only to realize there are dozens more waiting for your subsequent feeble efforts. We should hate the game, but Snakebird is superb a properly brain-mashing puzzler that drives you to despair, but keeps you coming back for more.
Techradar
6 months
Armed with a lasso, you foolishly venture into a stampede and leap from animal to animal, attempting to win their hearts by virtue of not being flung to the ground. You then whisk beaten animals away to a zoo in a massive sky-based craft - the kind of place where you imagine the Avengers might hang out if they gave up crime-fighting and decided to start jailing animals rather than villains. Despite overly familiar chunky visuals (Crossy Road has a lot to answer for), this fast-paced, breezy game is a lot of fun, with you dragging left and right to avoid blundering into rocks, and lifting your finger to soar into the air, aiming to catch another rampaging beast. Much like previous entries in the series, Super Stickman Golf 3 finds a tiny golfer dumped in fantastical surroundings. So rather than thwacking a ball about carefully tended fairways and greens, there are castles full of teleporters and a moon base bereft of gravity.
Techradar
7 months
Make sense? Good. It's not the simplest of processes – even Einstein wasn't completely clear on it, summing it up as a spooky action. In the Chinese study, the researchers used a slightly different method which, whilst more time consuming and slower, did tend to yield more accurate results. Experiments making use of quantum entanglement over long distances have been performed before now; in 2012, Anton Zeilinger of the University of Vienna carried out quantum teleportation over 143km between two of the Canary Islands using lasers. Lasers sound cool, but they aren't completely reliable in all environmental conditions. By using fiber optic networks already in existence, these experiments could be used as the basis for further research on creating metropolitan quantum communication networks. Though we won't be jumping into teleporters any time soon, quantum teleportation will most likely be used as a method of encrypting information and sending secure communications.
Techradar
8 months
I engaged the shields just to be safe as we drifted past debris and other objects, we finally found several pods scattered about. On my console, I saw several that needed assisted. After the Captain gave the go ahead to beam them aboard the Aegis. As engineering ready power to the teleporter, I targeted the ships, but was reprimanded by our Captain. Tactical, drop shields!, he said. Teleporters can only work when shields are off. After dropping the shields, we beamed aboard the first group of survivors. Unfortunately, things took a turn for the bad. A Klingon Bird of Prey, a standard Klingon warship entered our view and immediately began to fire upon us. With several pods left to rescue, we would have to simultaneously engage the enemy while conducting a rescue of the stranded crew. Shields up, phasers locked. The Bird of Prey approached our ship and I let loose with both phasers and torpedos, resulting in heavy damage to the ship.
West Briton
a year
THE future isn't what we thought it would be. Or rather, it's not what I thought it would be, aged 12.Where are the flying cars? Where are the hoverboards?Teleporters? Electronic fax machines? Oh, scrap the last one.It's not quite as futuristic as we dreamed, but then I do have an Apple Watch and that does make me feel like David Hasselhoff, in Knight Rider, as I talk into it.And though we might have Voice Activation, when can we have a conversation with our friendly vehicles, who can also drive...
TIME - Top Stories
a year
I didn't want to try to tell a new story, so by keeping those relationships at the core, then going back to the Star Fox 64 story framework, we've added quite a bit of story to that and introduced the idea of these teleporters. The teleporters have an important role both from a story as well as a gameplay standpoint, and that's allowed us to strengthen the original story that existed in Star Fox 64 . And so the characters that appear will have the same names, but of course the boss battles are all new, and also the way that you attack each of the routes and approach the levels is very different. It will feel like you're playing that original style of Star Fox 64 gameplay, but in an all-new version. There's a dimension-hopping, narrative-bending plot involving teleporters We designed the game in a way that you play through the map the first time and you get to the end and you defeat Venom, says Miyamoto, referring to the final enemy planet.
The Huffington Post
2 years
And so, marooned on a barren planet with only the contents of a temporary habitat to sustain him, Watney must rely on his own extensive know-how to "science the s**t out of it" (which I'm confident will become a new catchphrase), as he MacGyvers up news ways of keeping himself alive until a rescue arrives -- if it ever does. There are no space monsters here. No laser beams, teleporters, tractor beams, or other sci-fi accoutrements. This is science fact. And at its core, it's a classic "what would you do?" survival drama. Sure, The Martian bears some superficial similarities in premise to Cast Away (not to mention a different set of similarities to another Tom Hanks vehicle, Apollo 13 ), but it largely steers clear of existential angst in favor of more immediate life-or-death concerns. Will Watney be able to turn a handful of potatoes into crops? Will he find a way to jury rig his gear to generate water? Will he be able to contact Earth? Will he find anything other than old disco records to listen to? Every new solution creates its own set of challenges that must then be overcome, but Watney tackles it all with an appealingly acidic sense of humor.
Techradar
2 years
The power surge creates a red thunderstorm in the sky, which in turn sets the neighborhood billboards on fire and reverses gravity – but only for the neighbor's dog. The chaos ends after their door bloats and explodes from too much science. The smoke clears and outcomes Lisa (Kelly LeBrocks), the sexiest Frankenstein in tight '80s underwear. Gary, being the awkward teenager, of course reacts in disbelief, shaking his head not once, but twice, saying uhuhuhuhuh. If finding love were only that easy. 8. Teleportation basically became reincarnation I nearly had an existential crises and a heart attack simultaneously after hearing that Star Trek teleporters essentially kill the person and make a copy of them elsewhere. Technically, the nerd jury is still out on the whole matter, as these officially dubbed transporters dematerialize and thenrematerialize the subject in transit.